A downloadable tool

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Reasons, etc.


Physics / Shape based map editor made in Godot. It's primary goal is to make it easier to place rectangles for use in spawning prefab colliders in a physics setting.

I'm updating it as I need it. I should probably have a change log or something, but it's way too alpha and raw shit to bother.


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Click download now to get access to the following files:

GarbageEditor.zip 10 MB

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